Panda3DS Emulator Drops New Build

The developers for the Nintendo 3DS emulator Panda3DS decided to drop a big update for the emulator on Christmas day, December 25th, 2025, literally called the “Christmas update”. The announcement from their Twitter/X account can be seen below.

One could say this update is a tad overdue as the last one that dropped was the post Halloween update that dropped in January of 2024 (I know, I know), but to be fair, these things take time and are often worked on as side projects.

The notes for the new update can be found below and on the Github page here. There’s also playable builds for this emulator here. However, keep in mind this project is still being worked on. It states on the front page of Github, “Panda3DS is still in the early stages of development. Many games boot, many don’t. Lots of games have at least some hilariously broken graphics, audio is WIP, and some QoL features are missing.” Even with all that said, this update does aim to fix a lot of those issues, so keep that in mind.

Update Notes

What’s changed:

Mostly complete HLE audio (Enable audio via the audio settings to try it out)

  • Includes support for AAC audio, and other goodies such as the ability to boost audio volume above 100%

Much better performance on Android, comfortably running fullspeed on a lot of phones Desktop UI rework

  • New configuration menu with most emulator settings + UI configuration settings
  • Support for translations (At the time of writing this there’s English, Greek, Spanish, Dutch, and Brazilian Portuguese)
  • Cheats UI, Scripting UI, ROM patching UI, some debug UI widgets for dumping game filesystems & DSP firmware, …
  • Fixed resizing the window on both SDL and Qt, added support for optionally remembering window size & position
  • Qt frontend now supports controllers (SDL already did)
  • New Qt UI themes (Cream, Greetings Cat)

Official Libretro core

  • You can download it in the Retroarch UI after enabling support for “Experimental Cores”

Lots of GPU emulation work and fixes

  • New fragment shader generation backend heavily reduces GPU usage
  • New shader decompiler heavily reduces both CPU & GPU usage, making the emulator orders of magnitude faster on phones and lower end laptops/PCs.
  • Metal API GPU backend for Apple devices (Currently only supported on the SDL build of the emulator)
  • Fog emulation
  • Proper lighting emulation
  • x64 and arm64 shader JIT improvements
  • Fixed various rendering errors & crashes (Try toggling the “Accelerate shaders” option in case a game doesn’t work)
  • Implemented missing GPU registers (Eg VSH_OUTMAP_MASK)

Added support for gyroscope and accelerometer (“motion controls”)

  • Supported on desktop when the user has a compatible controller
  • Supported on Android by moving your phone

Android

  • Much improved performance, the emulator is now properly usable on many phones.
  • Audio support, motion support, encrypted games support…
  • Support for configuring 3DS screen layout
  • More emulator settings exposed via the UI
  • Store Access Framework (SAF) support
  • Use Material for parts of the UI

MacOS builds are now universal (ie include both an arm64 and x64 binary)

  • Improves performance on arm64 Macs, ie “Apple Silicon”, as the emulator no longer runs under Rosetta.

Fixed various bugs and crashes that would occur when loading encrypted games.

  • Also added support for decrypting games that require seeddb.bin, provided the user has seeddb.bin in the correct path.
  • Added support for decrypting games in the Android backend. User can provide aes_keys.txt and seeddb.bin via the settings UI.

Lots of emulation fixes

  • Improved audio emulation, games have audio and will no longer hang due to needing more of the audio DSP implemented (For example in Pokemon X/Y, Pokemon ORAS, Pokemon Mystery Dungeon Gates To Infinity, TLoZ: A Link Between Worlds, Professor Layton, …).
  • Improved filesystem emulation, fixes a lot of OS apps (3DS Sound, Face Raiders, AR cards, …), homebrew (Anemone3DS) and retail games (Luigi’s Mansion)
  • Improved camera emulation (but still not supporting proper camera captures): Games will no longer hang due to camera not being implemented
  • Added support for the Software Keyboard & Mii Selector applets, games will no longer hang when they ask the user to select a mii or enter their name.
  • CRO fixes (Pokemon games no longer randomly crash, other than Sun/Moon and US/UM which need one last thing implemented)
  • Kernel fixes
  • Y2R fixes
  • Home Menu related fixes for the future

Various optimizations:

  • Added scheduler for scheduling emulator events
  • Handwritten SSE/NEON code for faster GPU & DSP emulation
  • Added idle skipping

Lua:

  • Expose more emulator functions to the scripting API
  • Expose libuv

Miscellaneous fixes

  • Fixed system volume slider not working on Android.
  • Fix touchscreen emulation not working on Qt.
  • Fix Android APKs being huge due to not being properly stripped
  • Fix emulator hanging on devices where audio couldn’t be initialized

Russell "Casualties Of Gaming" Segui

Professional gamer, comic book collector, Guitar player, Metal head and I pretend to be a normal human being when life makes me

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Panda3DS Emulator Drops New Build

Russell "Casualties Of Gaming" Segui

Professional gamer, comic book collector, Guitar player, Metal head and I pretend to be a normal human being when life makes me

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